In the meantime, the one that comes up most often is the burn/regen interaction. There are a lot of end-of-turn mechanics and one day the GU team will list out the exact order of exectuion. Not really a "mistake", but worth noting. Your opponent has a 2hp creature that you want destroyed - you should trade the Tavern Brawler from hand, since the one you've already played a previous turn has permission to hit the opponent's God, and the one from hand doesn't. So consider a scenario in which you have a Tavern Brawler on board from a previous turn and another one in your hand. Similarly, creatures with Twin Strike can't hit the opponent's God twice in a turn. Blitz creatures act like Rush in Hearthstone and can't attack the opponent's God the same turn they're played, whereas Godblitz is the equivalent of Charge. Miscalculating Twin-strike and BlitzĬertain aggro mechanics are intentionally toned down in GU. Navigating the intricate card mechanics in this game is important for those who want to play at a higher level, and this is one of the mechanics that come up often. The end result is he obliterated his own PW while mine resurrected to full hp for free. I remember a situation where it was a Pyramid Warden vs Pyramid Warden mirror match, and my Death opponent turned his PW soulless before trading it into mine (they were both at 2hp). One common mistake I see people do, especially when they play Death and choose the Undying Wish God Power, is render their creatures soulless before trading them into the Pyramid Warden, especially if their voids are empty early-game. But it's made better when its afterlife doesn't work in its opponent's favor. Pyramid Warden was used in 19% of decks last Ranked Constructed weekend with a 57.68% win rate, so it's pretty good. If a creature has soulless, they don't end up in your void (graveyard). So don't cast spells on creatures with Ward. Ward will block God Powers and Spell effects once. You play a 2-mana card, then Bag of Tricks, giving you another Mana to play a 4-mana card, even on a mana-locked turn! Casting spells on Warded creatures To play 6 mana worth of cards, simply use Bag of Tricks after you've used another card. So is there any point in using Bag of Tricks on this turn? Yes! You can still play 6 mana worth of cards, the mana-locks just ensure you can't play a 6-mana card itself. Conversely, if you're at 5 mana and there isn't a mana lock on 6, then you can use Bag of Tricks to get up to 6 mana (the same applies for 6 to 7, 7 to 8, etc. any turn after 5 where the next mana level has at least 1 "lock" on it) playing Bag of Tricks has no effect. Using Bag of Tricks on a mana-locked turn Obviously there are a lot of mistakes people can make but these will focus on Gods Unchained-specific mechanics and assume you have some basic understanding of TCGs already. Instead, visit the Gods Unchained Discord server.With the next Ranked Constructed weekend quickly approaching, I wanted to highlight some common mistakes I see Gods Unchained beginners making, especially if they're coming from a Hearthstone background. Game support is not provided on this wiki. Here's some additional insights on the best starter decks. By combining the high-pressure of the Aggro deck, with the cunning strategy in a control deck, you master a flexible gameplay that easily adjusts to any unnatural situation or opponent. Most players quickly lose their composure at the sight of an overwhelming number of cards.Ĭombo Deck: A fusion of Agro and Control. The goal is to rush your enemies with a plethora of minions. With this deck, you dominate the game and force your opponents hand.Īggro Deck: This deck utilizes an all-attack strategy. Pulling off this deck requires a lot of strategy. Here are some of the most common.Ĭontrol Deck: Like the name suggests, control decks help you determine the theme of the game. $GODS tokens also represent voting power, enabling players to participate in governance proposals that influence the game’s destiny.īeing a strategy game, the player with the best selection of cards on their deck, and a clever sequence of moves comes out on top. Players can use $GODS to craft NFTs, purchase packs from the Gods Unchained marketplace, and earn even more rewards by holding the tokens in Immutable X. Made in partnership with Gods Unchained Corporation, $GODS is the native ERC-20 token of the Gods Unchained universe.
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